Zhuhong Cheng: FIFA series of football enthusiasts, electronic Soccer gamers. Began in 2008, the hanbok FIFAOL2 starts his football journey out of football since childhood dreams and extraordinary talent makes Zhu Hongcheng young lad in a year's time to become the national dress FIFAOL2 renowned master writing Raiders experience an expert. As where the network clan, also known as PF.
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[11 plus 1] groups; the single football strategy
11 personal with the play called [tactical] outstanding tactical features and style of play of the entire team; personal play to be able to complete the team task and kicking a single bright spot, this is called [technology]; together two points constitute the technical and tactical system of the soccer field. Teamwork can make up for a technical defect, the personal ability of the players decide the game under the same strength, trend, this post today I want to talk about their own FIFA them some simple ideas for different operation.
the initial contact with FIFA I think everyone should have the same, A, S, D, E and the arrow keys to control a simple game, an invaluable asset in the initial operating mostly are constantly passing Organization to kick feet short spread in front hit the door succeed. The basis of winning the overall co-ordination which, when you encounter considerable strength, play similar opponents, change the ground situation in the local operation of certain players fighting single-handedly, so players should pursuit of a new competitive height need to be increased in the groups with the operation on the standard operation of the man combat capability.
next focus on the techniques of talk about the individual soldier.
1. ball [ping speed dribbling get rid]
level speed of the ball is always to observe antecedents of defender reached quickly turned to the purpose of protecting the ball, Ping-speed with the ball and turned not accelerate running among the purpose attract to and Dodge the open defender to find opponents empty when the acceleration extraordinary succeeded. Level speed dribbling scraping them better protect the back of the ball is not easy to lose the ball.
E/C variable speed/turn around extraordinary】
not press arrow keys premise, continuous knock the C form an emergency stop and the front face of goal; consecutive knock E can instantly turn around and protecting the ball with his back to the defender to form a standard action; C/E combined use can do sprint state of emergency stop and protecting the ball, a variable speed extraordinary practical technology.
[C key to slow the ball Teleport]
pressing C while pressing the arrow keys you will find a melee slow dribbling in the slow advance of them, you can instantly release the other positive intercept C key and then press the left/right to form an instant to get rid of the extraordinary action, this technology uses skilled form eight directions of use, and therefore one of the very important extraordinary technology. the
[SHIFT pace adjust】
Shift, before the front of a standard to ride bicycles actions, ride bicycles and use them in the flat speed dribbling is not fancy, your center of gravity uncertain footsteps when he can instantly using a riding a bicycle to stabilize dribbling moves the center of gravity, or a ball or shot riding a bicycle are the same auxiliary solid player's body balance.
[SHIFT Sharp, acute and sudden】
in running E acceleration, and instantly press the Shift E and on both sides of the arrow keys can be formed in the direction of the high-speed ball swerved encountered among the high-speed onrush defense suddenly struck players can form a sharp reversal of the extraordinary scene; fast ball which can use Shift tapping formation the big step Tangqiu sprint state. Some method
[then air and protects the] air and protects the siege after
long pass actually more difficult to pick the players generally use C squeeze bit through physical advantage to grab the first point touches the right, but it is worth noting that to this ball action C only auxiliary, the fact is that the arrow keys the grasp and stopping position selection. Advance the ball before judgment and choose a stopping position, or for or right under any one choose the right direction the ball when the ball is about to the front when pressing the on/wants, so stopping lightness. Should the long pass, the ball ball can not directly use the ball on his chest placed to both sides, then you can according to the direction towards the ball to catch the ball or tap S, A ball Huiqiao to a teammate.
2. use goals [CD/ZD/DD/QD key combination shot]
the CD shot them running outside the instep volley kick to the far corner with the CD in the situation of small angle inside the restricted area is a better choice this shot footwork with the clever but the intensity and angle of selected bits would be more comfortable with relatively tricky pitch;
ZD arch shot, players are divided into two kinds of use, long ZD can rub from the internal rotation of the ball arc suitable for long-range oblique shaking far corner. The short press ZD is grounder Tuishe, focuses speak a little ~ ZD Tuishe shot the slightly before it with the arrow keys outward adjustments ball, such a kick out of Tuishe angle is even more tricky goalkeeper is difficult to make effective fighting.
DD batter shot Instep level pumping, this method of shooting can play good grounder shot hit the door is more accurate than the tap D more angles suitable for your kicker hit the door after quickly running into the restricted area to this ball faster than ZD, bearing in mind that if you are away from the goalkeeper relatively close slightly longer, the DD shot under D can press time point so the ball can kick some let goalkeeper no solution.
QD lob, choice of three methods, the first goalkeeper in the center of the ball and the goal of using the QD directly bypassing goalkeeper. The second goalkeeper not attack and angle of your ball is in the restricted area of the flank, the ball can directly lob kick far corner of goalkeeper stations. The third is a high-speed ball into the penalty area goalkeeper you have a close enough, you can make out of action far away from the goalkeeper position QD lightweight lob too late, of course, this is also the most difficult to achieve action.
[Shift front disc shot]
this technology is very beautiful and very practical method of shooting by the SHIFT former dribbling pace to adjust the focus and hit the door, after D/ZD/DD, this ball is very stable and not easy to shoot partial and highly ornamental force hit the door and quickly broke into the restricted area of the formation of single-pole, suitable for middle distance to dribbling to adjust and then shot. pumping
[Single D flat/burst shooting】
distance long shots I believe we know a rule, without any adjustment action after receiving the ball rebounded to not press any direction key towards the ball is kicked D key, so shot great intensity and angle. But when you fast ball to the penalty area and the angle is not, this method of shooting the same miraculous, because close to the face of goalkeeper and no angle to adjust your shot line is difficult to choose, but assuming you D directly explosion injective, the ball has a great chance to fly or hit the the goalkeeper palm shells net nest from the shoulders of the goalkeeper.
[free kick directly hit the door/Select bit]
direct free kick hit the door I believe that everyone has their own opinion, and I'm used to directly hit the door left foot kick on the left, right-kick on the right pulled shot the lens outermost side and then back to knock the arrow keys to adjust the angle shaking inside the arc. Any time to handle the ball in the distance method more, any ball in the backcourt, you can look at each other outside of area on both sides of which side of the square players, and then the long A kick in the restricted area of the edge let players to form the wing single-handedly. You can not kick 40 meters hit the door, but you can use a Q + D Tap comfortable restricted area where the striker received the ball low and flat turned the ZD Tuishe hit the door in the penalty area.
【extraordinary KE --- pass papers]
the FIFA Online 2 pass three keys pass, short pass, long pass, and Zhisai. Main focus of a long pass to use the A key. The three keys have continued to force a function, S and W are not reflected in the continued force slot, but the length of the power of the keys (velocity) the power of the ball came from different, longer strength longer. S does not have too much to master skills here. Here mainly to talk about the A key, it has many kinds of use on the master is the length of the distance of A pass A pass in early QA, Xiadichuanzhong of Gao Kongqiu A grounder AA , as well as early biography grounder QAA.
the power winger ball low and flat lock on the effect of the fast ball low and flat, this time double-click the A button will appear when your team winger dribbling transnational each other restricted area of parallel lines , knock under A second force in the clincher of the first lower A bar can control, so you can master AA feel FarEasTone and nearly knock intensity exercises according to the distances you pass the AA the bottom pass in the power of will.
1, the ordinary rapid AA sidewalks ball low and flat incoming restricted area, follow-up players almost with the kick Buddhism goal, ever seen such a scenario? AA here as difficult skills, pass AA has a high degree of difficulty for the players, This is so, because outgoing lock on AA, the players should have excellent judgment, passing the actual degree of control over, and powers of observation. These three abilities are indispensable. the
a) observation: in the passing of time, not only look at the running position of their players, goalkeeper position, moves the player's position, the position of the other defensive players, only to pass at the right time. threat
b) judgment : observation, then they would attempt to determine whether the idea of defensive search Next, you have to make a choice to pass or not pass? Pass goal, there are likely to the opponents counterattack and lose the game. How to do?
c) passing efforts to control the degree of: AA is not just AA, it also has short AA long-AA, different keys, the ball way different.
2, characterized in that the length of AA has a certain height, the ball quickly passing efficiency can be improved. He is between the ordinary A and short-AA. Characterized by a curveball to bypass the front of the defensive player reached the target player. the
3, short-AA is a very similar to the S-pass pass, he can let the players off the nearest defensive player, and pass the distance almost only 2 to 4 meters between teammates to form single-handedly broke opportunities.
4, for the long-AA and short AA, they need players through continuous efforts to learn the final Once you've mastered the skills of AA, is bound to be rivals to form a deterrent, because the choice of the AA, A, or endo, opponents need judgment, the more easily a loophole.
5, compared to AA is concerned, the use of QA is slightly simpler Note backcourt QA in FIFA competitions is prohibited, but you can be a small range of passing through the QA. Long distances is prohibited WCG game, this is, there are strict determination. QA relatively more accurate in terms of A, but he can not replace A. Through the transfer of a wide range of long pass, to tear each other's defense. When the goal when you are using the QA goal direction incoming oblique consciousness to create an opportunity to send behind the ball before pressing the left/right arrow keys and the arrow keys, you can directly select. But efforts to master the skill level needed players control. pass skills are high radians
QA flexibility in the use of the use of QA can draw like Beckham standard 45 degrees, so the ball is in the air, a sweeping change to take advantage of the good, then you can successfully bypass the defense good opportunity for the players directly to the striker and formed restricted area inside single-pole/double-throw ball.
2. the stations defensive anti within cut is actually anti-breakthrough, while the choice of each other after the break, but is shot, and the shot needs the right angle and the center of gravity of the body without interference steadily. Defender ahead of players ran to the restricted area, at the same time according to the QE back on defense let the computer automatically. You hand control of the team members have to do is tightly use the body plugging breakthrough by the line of the ball, if the other side faster than you and will make use of the E retaining the ball continued to lure you on the rush, this point does not afraid of him , you stand a good defensive position within the restricted area on the line to any value his ability to guard the ball and then cattle shot route or near your step, the other with the feet of our D key barrier to destroy it.
whenever you endo lost a ball must be your defender each other's feint had lost, but the endo-a breakthrough way on three kinds, either side of E retaining the ball, but the goal is the same to you went around behind their own and then get rid of. but the defender will always be positive too easily deceived
. So I advocate defensive endo method to predict the other offensive line rapid closure, rather than bold forward active defense is dispossessing. Zhong-
defense and the winger's defensive skills are the same, but the situation is different to Zhong other breakthrough is the face of the Quartet to the enemy, and easy to form anti-folders defender situation, and on the sidewalks, in the bottom line to white Stadium sideline and the bottom line is do difficult to rely on to invisibly reduced breakthrough, this advantage is endo master called the wall hit.
[Fun FIFA five elements] allelopathy,
Five Elements gold water, aquatic wood, wood fire, the fire of adobe, native gold. Metal, wood, wood overcomes earth, earth grams of water, water, fire, fire grams of gold. impossible for us to study the game against the inside of
FIFAOL through what kind of formation is the most powerful, but here to give you time reference, to explain my personal
proposed some of the most common formation analysis and long before them FIFAOL array of five elements of the matrix method. series of
gold [Representative] 4231 pitched scheduled to open this formation attack anti the perfect
wood series [representatives] 4321 Christmas tree formation foundation is solid counterattack the fatal
water series [representatives] 41212 Yiroukegang sometimes attack can retreat into the tempest waves towering anti Jingru lake Ningbo Trinidad. the
fire series [on behalf of the gathering of 433 raging, overwhelming counterattack like a prairie fire burned up everything. . .
soil series [representatives] 442 stocky and thick, with the the small keyboard tactical mentality key digit 5, adjusted to the blue defensive mentality to defensive capacity of 442 raised to the extreme. water series [rivers satisfied Chung
stimulated springs] 41212 is often seen as a 442 diamond stations, according to me this the formation play freedom
creativity than 442 strong, and the strong play By the middle of the tactics which take to the role of attacking midfielder midfielder than 442 parallel stations midfielder out the color a lot. The midfielder position of
41212 undoubtedly the key responsibilities Dinghaishenzhen regardless offensive the defensive ~ 41212 midfielder must need to turn around fast ball flexible steals resolutely out of the ball accurately.
attacking midfielder is attracting defensive dribbling extraordinary creating opportunities for the forwards so easily turned the ball hit the door.
[water, fire] 41212 absolutely 433 real natural enemies .433 advantage characterized winger in the ability to contain the force and Xiecha breakthrough of sidewalks,
can counterattack process quickly take the side poses a great threat to the opponent, and 433 in the middle with fast access pass to center to pull the ball turned to the opponent a threat.
but we do not therefore think [flames] 433 is impeccable, continue down analysis. face of 433
41212 in,, fullbacks speed do not suffer can use keypad 【2】 key to overall suppression of the formation of the oppressive siege, on the one hand, we
41,212 stations to attacking midfielder midfielder watch 433 Middle Road control over completely to grab, and in the the winger 41,212 wingers play prevent rival winger of fast break
the 41212 Frontal players organizations ball slightly ahead due to the 433's midfield stations Frontal + is easy to form two strikers playing around the opponent's situation, after all, the 433 center position not
the defensive midfielder but the real center of the CM, no the way collaboration guard with defense. Passive case [flames] 433 is too lose, but only can also contend
[water-array] way, you can use the keypad  adjust defensive mode to intensive look at the defensive players, this will slightly changed adversely scene.
【water to soil cover: when real use 442 expert appear in front of you, do not underestimate opponents see the formation of relatively unpopular away. Real [the soil array] master
are moving steadily controlled, they will make use of the keypad  defensive mode as well as pass the ball E keys protecting the ball play ball rate, and you fight. And in parallel stations
442 inside you can not find like 433 neutral. 41212 Frontal organizations will be the other two midfield folder anti the compelling strong fight sidewalk if
If this is really no advantage then you can be replaced [the flames] 433 strengthen counterattacks to burn it burn, or use Next, I recommend the formation. the
[wood series [Santa's gifts] 4321 to how harmony stations of painstaking practice you will feel such a formation you call diversification play. Long-range fast break]
first to analyze the 4321 stations, the formation of three midfield players, compared to the 433 stations will be relatively few yards on, in the middle of the ability to control terms to two
large outside the area either side of the tissue-type attack holding the ball and the midfielder with the opportunity. 4321 is a long-range play a good formation, the use of wall tie to knock the ball back and forth
, the midfield ambush players will get more long-range opportunities. The defensive midfielder ~ fast counterattack which the other is a double the lumbar/single lumbar/or by the other tactical key
adjusted 4321 'arc' counterattack burden which will fall into. Guard steals counter-attack - fullback - the midfield flank - winger - center, is a circuitous the type
the counterattack line, this Babel line intended to bypass each other in Zhong barrier destroy Huanglong set to to form a Christmas tree faster attack on the law, to receive the gifts they want.