stealth assassin is based on Warcraft 3: The Frozen Throne multiplayer real-time battle since the custom map DotA (Defense of the Ancients), the Sentinels an agile hero in the early morning pub. Can learn smokescreen, Blink Strike, Backstab, and permanent stealth.
Stealth Assassin (Rikimaru): Stealth Assassin, thief, SA, the end of the line male, a small volume of the the chrysanthemum the male
advantages hero make him safer in the melee. Blink Strike so that he can be easily cut into the chaos of the battlefield or escape from them. The forbidden magic effect provided by the smokescreen skills in team battles to control the rhythm, missing effects, people can not face him in a smokescreen. Usually permanent stealth for him to provide favorable conditions for a lot of action and reconnaissance. the
shortcomings stealth can not hide his anemia, if you can not be patient and exposed to the public enemy Perspective, will certainly become concentrated attack target. Even if only to face an enemy, or may be too late to flee instantly ready injury spike. Moments have to pay attention to each other's anti-stealth capabilities, to prevent eye and gem - a deadly threat. ninja Rikimaru
edit this paragraph heroes background in the game Tenchu, players control he and another Kunoichi color female to perform different tasks, the essence of the game is stealth and assassination of .
As the the Setters family's heir, Rikimaru accept the the strongest warrior strictly within the family training. However, the forces of the Burning Legion corrosion mind of many of his tribe, so that they become the walking dead forest. He worked hard skills, vowed to avenge Scourge. His use of the advantages of small stature to conceal their whereabouts, launched a surprise attack from behind. The cover of smoke, the enemy is not even his clothing or not touch.
Edit this paragraph heroes parameters initial life: 473
initial magic: 182
initial range (Base Range): 128 (melee)
the Stealth Assassin (20)
the initial attacks interval (Base Attack Time): 1.27 initial
movement speed (Base Move Speed): 300
initial defense (Base Armor): 6.4
material resistant to 27.7%
the magic resistance 0%
dodge a 0%
attack speed: 1.27 + 34%
basic attributes (Primary Attribute ): the agile/Agility
initial attack force (Base Damage): the 48 - 52
initial strength values (Base Strength): 17
initial Agility (Base Agility): 34
initial intellectual value (Base Intelligence): 14
growing power coefficient (Strength Growth): 2.0
agile growth factor (Agility Growth): 2.9
intellectual growth factor (Intelligence Growth): 1.3
edit this paragraph the hero skills smokescreen (Smoke Screen) shortcut keys: [C]
threw a smoke bomb , the the smoke area within the enemy units can not use magic attacks have a chance to come to nothing, and a 25% reduction in movement speed and attack speed. Smoke for 6 seconds.
cast range 425, the cooling time of 13 seconds.
level - threw a smoke bomb, smoke area expanded to 250, and which enemy units can not use spell attacks have a 40% chance to come to nothing, and a 25% reduction in movement speed. Magic, smoke, consume 75 points for 6 seconds.
two - threw a smoke bomb, smoke area expanded to 275, of which enemy units can not use spells, attacks have a 50% chance to come to nothing, and a 25% reduction in movement speed. Magic, smoke, consume 80 points for 6 seconds.
three - threw a smoke bomb, smoke area expanded to 300, which enemy units can not use magic attacks have a 60% chance to come to nothing, and a 25% reduction in movement speed. Consumes 85 points of magic, smoke for 6 seconds.
four - threw a smoke bomb, smoke area expanded to 325, of which enemy units can not use spell attacks have a 70% chance to come to nothing, and a 25% reduction in movement speed. Magic, smoke, consume 90 points for 6 seconds.
Blink Strike (Blink Strike) instantly move to attack enemy units around him, causing additional damage.
the Cast Range: 700
Casting Cost: 50 mana
also on friendly unit use
one - instantly move to attack enemy units around him, causing 30 additional damage, the cooling time of 20 seconds.
two - instant enemy units to move to the side of his attack, causing 60 additional damage, the cooling time of 15 seconds.
Level 3 - Teleports to attack enemy units around him, dealing 90 additional damage, the cooling time of 10 seconds.
four - instant enemy units to move to the side of his attack, causing 120 additional damage, the cooling time of 5 seconds.
Backstab (Backstab) shortcuts: [K]
Rikimaru is not afraid to dirty means, in fact, he is very good at this. When he attacks behind enemy will cause additional damage. The hero
attack the normal damage
hurt to ignore magic the immune
a - 0.5 * Agility additional damage when Rikimaru attack the enemy from behind, will attach.
two - Rikimaru attack the enemy from behind, the additional 0.75 * Agility additional damage.
three - 1 * Agility additional damage when Rikimaru attack the enemy from behind, is appended.
four - when Rikimaru attack the enemy from behind, the additional 1.25 * Agility additional damage. to
permanent stealth (Permanent Invisibility) shortcut keys: [E]
hero not attack or use skills and items will remain invisible state.
one - Rikimaru not attack or use skills and items will always maintain the state of the stealth recovery time of three seconds.
two cases do not attack or use skills and items - Rikimaru will always maintain the state of the stealth recovery time of 2.25 seconds.
three - Rikimaru not attack or use skills and items will always maintain the state of the stealth recovery time of 1.5 seconds. 
edit history changes 6.17
· permanent stealth recovery time from 3.5/2.5/1.5 casting distance to 3/2.25/1.5
· smoke rose from 250 to 350, cooling time from 17 seconds down to 15 seconds, ranging from 300/350/400/450 to 300/325/350/400, the smoke movement speed decreased by 20% to 25%, attack fails by 50%/60%/70%/80% chance dropped to 40%/50%/60%/70%
smoke range decreased the duration reduced to 6 seconds from 7 seconds 250
· smoke bombs
· Improved caster action
· Blink Strike automatically jump to the target behind
· smokescreen no longer have to interrupt the effect, can no longer destroy trees
· Backstab now causes the physical harm
Edit this paragraph reference Raiders skills upgrade order 1 Blink Strike
⒊ flashing raid
⒋ back stab
⒌ flashing raid
⒍ permanent stealth
⒎ flashing raid
8 - 10. dorsal thorn
⒒ permanent stealth
12 - 14 smokescreen
⒖ attribute points
⒗ permanent stealth
17 - 25 attribute points
skills to use a smokescreen of use
in 5.57 The version before smokescreen tear down the woods, so the time to be careful not to put a smokescreen anti pushed to the dead ends where the hero liberation. Utilize the smokescreen inverted tree, a lot of one-way woods channel can smokescreen to open a port and become a means of survival. Escape fled into a "dead end" recapture smoke open will greatly increase the difficulty of the enemies chasing you. observe the position of the enemy heroes;
release has Fang Xiaobing is a human wall, basic fixed position. The enemy soldier is a human wall, they will you move after you start attacking the enemy hero. The trees, the terrain is a wall. Therefore, the location of the smoke screen can borrow these "walls" effort to create out of the fog to be more time position. (Pull away, I put the fog has not to this level)
usually applied to the other in the very center of the circle to smokescreen the safest. If you know in advance that his escape route, on the bias of some of the escape route, to grasp the scale freedom. commonly used
the smokescreen release order Backstab>; smokescreen; backstab, but prepared opponent, I think the direct smokescreen>; backstab.
group wartime flashing>; the smokescreen timing of the release of locked in each other instantly better one of your teammates began to concentrate their firepower Pugong. With the the teammates provide continuous caster is equivalent to the effect of the BKB.
Similarly, in the single confrontation smokescreen is also released when the other party has not yet decided whether you recklessly down better. A war to put a smokescreen to scare away the people is not good.
2. flashing raid when Blink Strike allows instant escape from the hands of the deer Nerubian Assassin
stealth assassin using Blink Strike
focus fire on the other short-term loss of target.
Blink Strike continuous not only kill, but also continuous escape.
effective application terrain, such as running for their lives when the fork from the main road to the trail to escape, and other heroes chasing you on the path with you, a blinking the raid flash to Fang Xiaobing body reinforcements over the next wave has, back to the main road. Distance opened enough for you to run away from the road, or to find the nearest corner to hide - This technique is used properly, then chase you have to face the terrain apart.
Blink Strike after fighting the second time to quickly enter the battlefield means. mentioning achievements
3. is Backstab
stealth assassin major damage from backstab, how to increase the opportunities for backstab?
most basic is to start to cut, then went around to the other side behind manufacturing opponent had to retire the situation is combined with a smokescreen.
only opponent fixed direction continuously backstab to set up, so more cases stealth assassin need to observe when there grasp this opportunity. forced to escape the situation
-certain skill or situation deterrence had to retreat
-rival in the cast
-opponent stunned or fixed the body
-rivals focus on kill a red blood teammates when
-scene is a lot of confusion, the opponent is not easy to see the many skills will create these opportunities when
DOTA stealth assassin do is observe to predict these opportunities to prepare in advance to take the bit and so, because of potential action. Only be unwise to use their own strength.
reference equipment 1. based equipment (out)
the branches to eat the tree is a good choice to go out. Commonly used double-headed ring + to eat tree or red shoes + dual branches + eat tree out. The big blue bottle is also very good.
2. the equipment route (core portfolio)
choose what equipment entirely depends on the pressure from the enemy, is below the resistance to stress. Enemy menacing you can not stand the pressure is certainly wrong, while the enemy gave you a good growing conditions, but too conservative nor desirable.
1) agile hurt u0026 BKB output route
ghost lines with>; ghost lines with>; agile prosthetic legs>; Yasha> BKB>; synthesis of S & Y->; butterfly
more than the specter of the Department with the old strategy agile prosthetic legs and adjust. For flexibility now to do two specter of lace is more appropriate so spare mounted to restore the items and return to the city reels.
basic idea is to quickly get to enter the advantages of agile prosthetic legs and Yasha injury period, then BKB to protect the output. ★ ★ ★
the Synthetic smoothness ★ ★ ★
2) · clean knife routes
Wraith with the (a stealth assassin synthetic BKB provided considerable anti-hit ability.) Kiskiskis
the pressure resistance ★ ★ ★
Damage>; ghost lace>; agile prosthetic legs>; purification knife>; vampire>; (BKB); butterfly>; synthetic Manta purification knife routes
newly minted features to purify skills fog lore. If the situation is difficult, still supplement vampire BKB.
PS: avatar Backstab animation, but no practical effect. route evaluation
the pressure resistance ★ ★
Damage ★ ★ ★ ★
the synthesis of smoothness ★ ★ ★
3) the scattered Chinese the the two knives route
Wraith with>; specter lace>; force an artificial leg; specter of lace>; Yasha; scattered Chinese double-pole>; butterfly>; the cannon
highlight is the ultra-high viability.
⒍ 60 times I completely backward scattered Chinese double-pole. 6.56 after more subject to the limitations of electric hammer route, this route applicable degree should be increased, and the ultra-high strength to make up for the Stealth Assassin anemia, high attack output itself stabbed.
the pressure resistance ★ ★ ★ ★
Injurious ★ ★ ★
the synthesis of smoothness ★ ★ ★
3. the independent props evaluation
, ghost lace high cost of SA, although I suggest that the standard two, but 3 to 4 Phantom The lace is still very common in the case of more aggressive early. Depending on personal habits to adjust. the attacks of
plus the addition, it is suitable SA. Combined with fog almost perfect output.
properties artificial leg provided very good gain.
Yasha very powerful. High cost.
butterfly SA natal and most suitable props. The stealth assassin
ring of uncommon ability to reply to highlight in stealth assassin hands, and is suitable for anemia improve the resistance of useful props. Synthetic tough ball to meet long-term needs of home game. Follow-up can be synthesized in Lincoln is very powerful.
high Reply + magic resistance, great props. But the limelight was the new BKB masked.
would have been enhanced candid one with the new BKB masked but the same limelight. The butterfly also more agility than
bowls push line Dayong.
world martial arts without Kennedy not broken, only the fast is not broken. Martial arts and then also afraid of sheep knife. The team battles Dayong, the single kill no solution. The IMBA things do resolve to fight to do.
stealth assassin is a late hero, the Golden Touch hand and let him smooth development and has incidentally harvested Whenever I shop Nakano. - In the past, I have recommended gold bracelet a stealth assassin synthesis point, but 6.56 where it uneconomical to do so classified limbo.
Radiance has no suitable SA, tragedy.
can borrow smokescreen cover open crazy, crazy masks in a single kill in play rival ice eye effect. But the crazy mask is equal to die crazy double-edged sword nature of the weapons, gang warfare. If you use it, you seem to ensure that your team has an advantage, Second is team pull hate more than you. Downwind of adding insult to injury. The provided
ice eye deceleration with the the invisible assassin's skills very often a distance of 300 will rival Kanfan the. But stealth assassin ice eye props synthesis cycle is too long, and extremely smooth synthetic process it significantly too extravagant. Effect but effective too slow. What I do not like.
Backstab by changes has not benefited from the dark off. Independent of (and armor)
changes Backstab: hero attack ordinary injury changed> magic attack magic damage in
Tactics 1 the early tactical
invisible assassin can easily be pushed very quick to rise to 6 for stealth . Although it requires experience difficult solo. Best to have a nanny to help pull the wild. Not suppress a strong hero go all the way. Careful of the words should not be pressed too miserable, there will be more money income. Then have the opportunity to opposite hero combination of poor advantage. The early focus of the game is to protect their own survival at the same time try to take up the knife last hit. If it is difficult, or even available Blink Strike skills to complement the knife. Allowed a lot of anti-complement, but not too much burden as a stealth assassin, to safeguard their own survival is the main no chance accurate anti-complement complement the Bingluan few disrupt the other is a good anti-complement. Both friction and ultimately, unless the opportunity is truly beneficial, otherwise do not blindly strive and work hard.
pressure to go back and unfortunately died, to buy back the shaft to fly back to the front of the tower - you need to experience rapid rise to 6.
2. Interim tactical
to mid-opposite only one person, then basic stealth assassin slowly grinding go Note Backstab grinding blood to start with the best interval from the other attacking moves. May be opposite a few people buy eye the partnership to GANK you, so if aware of the eyes, immediately change the line. Except in the case of an emergency, or stealth assassin should not be too early to fight and human eyes, the beginning he was not rich. Online
continue on up the knife to accumulate money, to pay attention to efficiency A soldier will make you vain revealed in the battlefield, the more vulnerable. As much as possible from the soldier behind play, Backstab will bring you extra damage improve complement knives success rate. Aware something is wrong you can stop up the knife a short time in order to avoid the danger may come to observe the small map, sucked experience - only pretend to leave. The to to GANK your endurance will early exposure or simply give up GANK.
the stealth assassin positioning currently used to is help fight GANK the group of postwar. Once you get to protect you the power of props, and went to go support team. Good stealth assassin battle and fight money orderly combination, after a period of fighting caught empty playing for some money. The stealth assassin bulkhead to fight money can not provide effective support for the team. (Exodus equipped former teammate 4v5, the equipment after each other to buy a gem, explicit and implicit powder, 5v1 assassin like weakness.) Kiskiskis
help your teammates to release smoke and purification (if clean knife), open horizons. However, until you have Manta, not the first in the battle approached attacks.
First and so the other first-round skills to emit fire began when someone set shining past to cut each other's anemia hero, used the skills of the Master, anemia agility is you start with the goal. Meanwhile, here on the situation, use fog to slow down your prey/cover your teammates. When the enemy out of the fog basically only Half-Life, flashing kill (purification knife to put a purification). To understand their vulnerability to the run, run - you can use Blink Strike escape. As long as you disrupt the release and the formation of the enemy's skill is not in vain. The wider the range of appropriate play wild
battle space, in addition to can point gold half horse polar bear may be in each other's Nakano windfall - activities less fixed eyes restrained fewer. tactical
3. late late equipment terror assassin, instantly hurt enough to make a lot of late fatigue hero no solution. Try to create chaos. Manufactured by machine power to play little more than the situation, shadowy style is the assassin. Make the best use the BKB and Mission station of the capital - smoke. Flying shoes, but also may need later. superposition law of
late melee Orb: vampire Law balls covering all ice eyes, dark destroy, disability, Hammer purification by ball coverage of all the laws decided by grid position (keypad 7-bit). Using this principle Adjustment Act balls.
nemesis inventory stealth is sustained aoe magic skill vertigo can sa appeared
Thor the thunder and lightning to pay attention to the instant the lightning strikes around the anti-stealth. (Lightning units around 1000/Day 750 range/night, has 3 seconds Truesight effects) guns sniper
has not anti-hidden, but the lock can still hurt you enter stealth, facing the guns when to keep the own life values will not is a ult recline.
bounty hunter tracking technique can easily get rid of your stealth state. G-star character. the
Dark Ranger, Silencer, Death Prophet silence can Stealth Assassin stealth status lifted, so be careful. Fortunately, however, they are generally not for you to put silence. It is worth mentioning that there Silencer's aura.
Night devil Bot also allows visualization.
messenger of doom doom so you can not be invisible, and you have to ran to escape from his kill. fish guarded in
Wizard fire you no longer stealth but also less armor, in the words or the back bar. G-star character.
Barathrum sprint locked you when you are no longer invisible. Rushing until he knocked you so far. Pay attention to the status bar.
Axe roaring force you to to abandon stealth to attack him, but fortunately prepared mouse opposite direction fast moving mad points can be offset seduce one second. Maintain the action "by the the test distance sufficient mad points, then turned to action is not overt. Hand quickly can shake to no knife attack does not break stealth full one second. (Eventually will be triggered for the to)
Gorefiend Bot allows you to profiling, and he makes it easy for you half-blood bloodthirsty desire to follow so that the ability to launch. Less than 50% of the blood farewell in his range. (About 1/6 Map range). G-star character.
before missing the effect of network-based skills, but fortunately you can blink from the net out, is not afraid.
powder has become the most common enemy stealth assassin. But in fact passive powder or inflexible. The biggest obstacle is still the gem. If the opposite of using a human shield to get the gem method to restrain your words, and his teammates discuss, GANK focused priority knocked gem is necessary to take care of. 3 books Although anti implicit risk-free, but the CD. If
is very early plug IOP change your line wants. If you need to pull the eye, then you should buy the eye instead of gems to pull the eye. Generally stealth assassin is not able to confide in the gem. New props explicit and implicit dust biggest role in the wartime against you, so they have to increase the strong degree of BKB and avatar are good to deal with.