2013年8月29日星期四

Arbiter

From From Blizzard StarCraft game Protoss air units, Protoss powerful magic forces

arbiter skills tear time and space, the surrounding troops invisible, but the attack is weak, so the main use magical abilities rather than attack .

game screenshots

the Edit this paragraph arbiter Profile From Blizzard StarCraft game Protoss air units.

the arbiter English name arbiter (also commonly known as the swallows like swallows shape).

it is powerful magic Protoss forces the magic forces has been a vital fighting force in StarCraft, so it is one of the most advanced Protoss unit Abiter tend to give the enemy a fatal blow, he Recall magic can be your troops from anywhere to summon to the current location! frozen magic all the forces of the enemy within 3 * 3 frozen terror than these Abiter next to all the troops (except Arbiter outside) are hidden!

This is a completely non-Templar forces driving the spacecraft, the powerful spacecraft often used to support special attack forces. Spirit Archon driving Arbiter, this spacecraft can bring real space warp, such troops near the spacecraft can be invisible, but it can not be invisible, and even other Arbiter around it will still be seen.

driving Arbiter archon can also tear time and space, a force quickly transferred from one location to another location. Arbiter Recalled (summon) skills can be used to summon a force quickly to his side.

Arbiter function can strengthen the surrounding troops invisible to a small area of ​​defense, and the defense forces in a small area from attack. Of course the Arbiter the call (recall) function can quickly blow stupid attackers. the

Arbiter on the ground and air forces to produce a 10-point explosion attack, of course, spending terms we use Arbiter other's ability. So as soon as possible to attack as much as possible to escape, unable to escape as much as possible the use of magic. The weak offensive is the last line of defense. It is because of the Arbiter unable to attack, beside it must often protected troops. (Scouts, Dragoons, Carriers, and so on).

Arbiter idle most headache is its range is only 5 so often in its attack before the opponent will be the first to attack. And a high level of opponent will be eliminated by way of temptation Arbiter, they are often the first to send a force to attack the Arbiter, then lure Arbiter into a trap in advance, and then quickly wipe out the Arbiter.

production Arbiter to the surrounding troops invisible function. Its attack on ground forces or defense has a big role, but it recall Stasis Field Magic is a great role.

edit this paragraph the arbiter strategy arbiter vs human use invisible Wraiths damage Arbiters, preferably with the Valkyries, with a large number of the Arbiter combat, it is best used in conjunction with EMP Sasser and Lockdown.

arbiter vs Protoss Protoss High Templar (Templar) spirit storm to destroy the Arbiter. Stasis Field can also use the side of the Arbiter Arbiter magic to make each other's unable to move. Of course, you can also use the Dark Archon Mind Control magic to the other side of the Arbiter make it your own. Of course Arbiter is also a good way to fight against each other feedback magic. suicide plane (Scourge)

arbiter vs Zerg kill wandering Arbiter (the four Scourge destruction of a Arbiter), queen of Parasite Arbiter and expand their horizons. Defiler's Plague magic heavy destruction Arbiter. The Devourer (Devourer) and Overlord (the lords tie) rapid destruction Arbiter with the troops. Use air defense (Spore Colon) defensive.

edit this paragraph arbiter property value of life: 200

Shield: 150

Size: Large

, Population: 4 people

costs: mine 100 oil 350

Built: 160

create buildings: stargate

need buildings: Arbiter tribunal

energy: 200 (upgrade after 250)

the basis of the attack: 10e

the basis of the air attack: 10e

basic armor: of a

attack distance: 5

vision: 9

attack interval: 45

construction hotkey: A

edit this paragraph arbiter upgrade Plasma Shields (such as ion care the shield)

Level 1: 200 ore 200 oil

Level: 300 ore 300 oil

Level 3: 400 ore 400 oil

per level plus 1 a total of plus 3

Air Weapons (Air Force attack power)

Level 1: 100 ore 100 oil

Level 2: 175 ore 175 oil

Level: 250 ore 250 oil

per level plus 1 attack force, can be added to a total of 3.

on space weapons per level plus 2, can be added to a total of 6

Air Armor (Air Force defense)

Level 1: 150 ore 150 mine

Level, to: 225 mines and 225 mine

Level 3: 300 mine 300 ore

per level Armor plus 1:00, plus 3

Khaydarin Core (Crystal Core)

150 mine fully upgraded 150 oil

energy maximum +50

If you intend to use both frozen and summoned two abilities, then you must upgrade this if you just used for other units hidden line, then you do not developed the Recall

edit this paragraph arbiter skills (summon ) introduced cost: 150 ore and 150 oil

Cost: 100 the energy

arbiter can use this ability to summon the magic in the space of a 5 * 5 to send the unit (at the same time can be transferred to the Air Force and Army). ripped a square crack can only send their own or teammates (who own a Team Team mode), but can not be transmitted allies and enemies (alliance or Melee mode) unit. interesting place is the ability to not only limited to the transfer of Protoss units. If you control the mental control of enemy troops, both Zerg Playing as Terran, or your teammates choose Zerg or Terran, you the arbiter can summon these units. give an ion: you can summon your Zealots High Templar tanks and your teammates to the patron saint of mental control, can be influenced by the magic.

Note summoned units still maintain their original state, such as plague, trapping shrink given radiation, dizziness, and other state. summon and can not eliminate these special state.

unless you have some special circumstances (such as the aircraft carrier needs a team of serious injury as soon as possible to flee) or time constraints, otherwise, in most cases, your best you find summon units try arranged in a square matrix of 5 * 5 In other words, the Zealots, Dark Templar, Dragoon, Full Metal Jacket Xiongfeng and other Army firmly on the ground, piled up together. If you still need to use Air Force, then they stopped summon magic can affect the Army's head. If you need to send the troops is far greater than the call of magic can affect the area, then the number of large units (such as the Dragoon and JINJIAWANG Xiongfeng) to some small units (such as a Zealot, High Templar and Dark Templar) loaded in the shuttle, and bunch of space shuttle stopped at a large army above the middle can also interspersed reconnaissance aircraft or an aircraft carrier, no matter what the Air Force , can be placed only in that area of ​​5 * 5. immediately calls the units of the shuttle landing, your enemies back in an instant to see more than 30 units in front of him.

the ability to summon the certain limitations, summon units may not pass through the special terrain (such as water, space, mountains, and other) When you use the transmission capacity in these terrain only air units will be transferred, and the army will stay in place so If you intend to transfer of air and ground forces, we must determine the arbiter in by terrain Similarly, if these units are frozen, the arbitrator can not summon them.

summon can be applied to offensive or defensive Island war battle, especially in attack, you can use your arbiter quietly summon a large number of troops to the enemy base (and hope that your opponent will not blockade the intersection) to bypass the enemy lines, this can easily limit is reached The purpose of the opponent's resources, whether it is the main base or sub-base. Similarly, in the defense quickly forces move back to the base, so that the base only subject to a minimum of damage, and the enemy repulsed Island war you do not have enough time to shuttle troops landed in the enemy base, then you can use summon air strikes the same attack, you can use the to summon new production forces into battle, to ensure adequate offensive troops.

in defensive battle summoned to protect injured troops, let them the plasma shield full battery before, or give them some time to gather energy. This method is suitable for large units, such as aircraft carriers, Archon and Dark Archon.

if you have the arbiter, so you can quickly map mobilize troops large map, such as the Killing Field and Frozen Sea summon allows you to quickly defeat the enemy expansions

Similarly, summon allows you troops immediately hide arbiter protected area hidden line so there is no way the enemy attack your troops, unless he is near the anti-hidden-line units.

stagnant field skills introduced Stasis Field (stagnant field, frozen battlefield)

arbiter (13)

Cost: 150 ore and 150 oil

spend: 100 the energy

distance: 9

when you use frozen field, all units will be in effect a 3 * 3 area is frozen. these units will not be the effect of attacks, can not move, can not attack, special abilities will not be affected or use until 40 seconds after the the frozen field effect disappears.

frozen field has a variety of uses, can be used in the battle of attack and defense, but it continued to did not last long, so choose your target carefully

at the time of the attack, you can first use of the enemy troops frozen field. If you have a lot less troops than the enemy, then freeze the field can help you freeze some enemies, to win the opportunity if you have a similar amount, the frozen field can help you win the advantage just need to freeze the field can reduce the enemy's fire on the enemy troops, or enemy firepower to destroy them in batches if you have wipe out the enemy forces and enemy forces and other frozen field unfreeze your troops, then put a best position of the layout, and other frozen field failure moment to get rid of the enemy. example, some of the enemy's siege tanks were frozen in your base, destroy the other forces (either infantry or Pyro or other) and then placed some melee troops positioned near the tank, and other units to evacuate the open tank range, thawed so in the tank when you can when he can not attack you can attack.

attack if your enemy is the Protoss, you can put the enemy forces are gathering frozen, perhaps they are ready to be summoned. (frozen field can prevent the enemy to summon) you can also freeze the enemy was about to evolutionary forces, for example is planning to change the Hydralisk Lurker, is planning to change the patron saint or swallowed by the dragon, or are planning to summon Archon High Templar, but it does not freeze the course of their evolution Similarly, to use frozen field workers of the enemy, can reduce his mining efficiency, give you some resources on the advantage.

edit the-segment arbiter of sound (played 00) Warp field stabilized. the time warp very stable

the (chat 00 chatting) We sense a soul in search of answers. to find the answers, we can feel the soul

(01) Do you seek knowledge of time travel? your knowledge about time travel? the

(chat 02) We'll take that as a action. would agree

(chat 03) And now for your first lesson. Hahaha start the first lesson, ha ha ha

(chat 04) Do you seek knowledge of time travel? knowledge of time travel? We feel your presence

(00). felt your existence

(Option 01) Duras how long? the

(02) of the Gun Adun to Adun embarked

(select 03) We are (HFMD) We are very vigilant

(action. 00) In Khast'meen (the Terran language)

(Action 01) Jepahca'zoen the (Protoss phrase)

(action 02) Gowron. the (Terran language the)

entries Atlas more the Atlas

Open Category: the StarCraft Protoss game Blizzard e-sports

2 HEPP editor of the virtual characters the original meaning items

arbiter Thunderbolt puppet shows virtual character

house on fire leader among the three Buddha prison, face ugly, strange shapes, the body has no flesh and blood, the only thing similar spine-like support, usually hidden in the cloak under, when the peak wall cracks, led Mist Over Dream Lake, Lufthansa Lihan into the plight, and in one fell swoop, taking away the the yuan fruits the arbiter

force, more will be transformed into an arbitrary change mechanical beast. name

: arbiter

other title: the dark century

Gender: Male

early stage: thunderbolt shock Universe Long Zhan the shocking! 12 set

the exit: thunderbolt shock the Universe of Bingjia Dragon marks the first set (died southerly not the competition)

from: a house on fire Buddha prison

deployment: Mist Over Dream Lake, the Shali Han

martial: Hell Order · summon evil Kano, antagonistic · death, hellfire burning Infernal the black scales None spectrum · day century dark Off the dark century world

matter: Hell evil Kano, send life times insects

3. Spiel "Star Cup legend" role to edit the original meaning of the the

arbiter

directory

About skills Description

Edit this paragraph Profile arbiter: Category The blood

the same "shape" the concept of indicators, as well as the various uses of these two together.

difficult to get started: the 3 half stars

role Summary: arbiters very useful skills to control their own hands, and you can use the energy into the figures card

powerful trial form, in the form of the trial she can quickly accumulate its own trial indicators to launch Armageddon to harm the opponent, but your opponent from your trial indicator to determine the number of outbreak. Therefore, the need teammates to give you enough help, or to disrupt the opponent's rhythm by yourself in order to play the arbiter's largest utility.

Description ordinary skills to edit this paragraph skills: passive [arbitration rules: the game initially, you +2 [Crystal].

ordinary skills: Launching ceremony interrupted: (only [trial morphological] next launch) [Reset] out of [the trial morphology], we [record area] + [gem].

ordinary skills: Spell [Armageddon: (remove all [trial]) to cause the same amount of spell damage (3) on the target role; beginning of your main phase, if the [trial] has reached the upper limit, the action stage, you will The skills card brand

the required launch Armageddon]. ordinary

technology: passive D [trial wave of: (you withstand an injury ⑥) you +1 [trial].

nirvana: start [arbitration ceremony] [continued]: [gem] × 1 [tap] into [trial form of] your hand limit constant 5 [constant]; every time you turn you +1 [trial].

nirvana: spell 【judgment balance: [energy] × 1 you +1 [trial], and then select one of: ● Discard all the cards you ● will fill your hands to the ceiling [mandatory], we record area +1 [gem]. * [Trial] arbiter proprietary indicators and a maximum of 4.

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